All of the planets featured in the game are explorable, at least a little, beyond the narrow focus of the missions. Players also are tasked with missions that demand platforming skills and a little light puzzle solving.
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Now enemies can be juggled, and a more robust combo system gives players the ability to switch up how they deal out damage mid attack.Īnd that's just the melee combat. That's a boon to the new lightsaber combat in particular. This is most noticeable in combat which begins to feel like something yanked from a much more focused action title. The good news is, that despite the inclusion of Binks in one whole mission (yes, he remains as annoying as ever), the campaign is packed with well-crafted missions and even a bit of on-world and in-space exploration.ĭisney Infinity 3.0 takes the skill tree concept introduced with 2.0 and expands it to give players choices that are more significant when promoting a character. Older Star Wars fans, like myself, may be disappointed to learn that the playset included with the starter pack (which also comes with Toy Box 3.0, the two figures and a base) is set entirely in the Jar-Jar-Binks-infested world of Episodes 1 through 3. I elected to drop the included figures for Anakin Skywalker and Ahsoka Tano onto the Disney Infinity base and make my way through Star Wars Twilight of the Republic. Once you're introduced to the game, you have a choice to make: Play the game's campaign or hop into the Toy Box Hub. This introduction is also, by far, the best intro the franchise has ever had, pushing players through a number of unique short missions while both training and entertaining them.
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I'm certain that some aspect of the scene-hopping introduction was to market more things for players to buy, but it's done so well it didn't really bother me. The short race against Donald Duck is most likely meant to give players a sense of what Toy Box Speedway - another add-on that introduces Kart-racing to the franchise - has to offer. The very short platforming level ends with a final cut to my personal favorite of the openers: Mickey and Minnie Mouse driving along a road in a colorful countryside.
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After a short section of space combat against TIE fighters, the scene cuts again, this time to Disney Pixar's Inside Out - which has a stand-alone playset for 3.0. It quickly sets the tone for the playset as well as giving you a chance to learn some of Anakin Skywalker's basic moves, which include double jumps, light saber fighting and use of the force both in combat and for puzzle solving.Ī fast cut moves you from an epic showdown between Skywalker and a fearsome enemy to the familiar faces of Star Wars Rise Against the Empire's playset - an add-on - stuffed inside the Millennium Falcon. The game opens on a scene from Star Wars: Twilight of the Republic, the playset included with 3.0. While the bulk of Disney Infinity 3.0's play is found in the game's Toy Box Hub and Toy Box creations, the game's flashy introduction does a fine job of giving you a taste of what all you can expect from the game's developer-created campaigns, both the one included in the box and those you can buy as expansions.
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New additions to creation modes, new ways to share and play online, ability-boosting sidekicks and farming massively expand the game's design.
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But the developers didn't stop with a new cast of popular characters as with last year's version, the pre-created campaign is just a taste of what the full game has to offer. The biggest, most obvious draw for 3.0 is its Star Wars theme, delivering the ability to play and create games in the universe of Sith Lords and Jedi Knights. Three years in, Disney Interactive still manages to deliver new surprises with its annually iterated toys-to-life Disney game.